Developing massive modern video games can be an extraordinarily time-consuming process. To address this challenge, Japanese video game publisher Capcom plans to integrate artificial intelligence technology directly into its development workflows to help creators build games more efficiently.
During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida highlighted the growing difficulties studios face when producing large-scale titles such as Resident Evil. He explained that even basic tasks in modern game design can swallow enormous amounts of time. To solve this issue, Ishida outlined a plan to gradually transform Capcom's proprietary RE Engine into an "AI-generation game engine."
According to Ishida, the ultimate goal is to work toward a future where developers create games in collaboration with AI tools. Capcom has previously stated that it will not use AI-generated assets in its finished games, emphasizing instead that the technology will be used to streamline internal production. However, Ishida's presentation suggests the company is leaving the door open to more extensive applications of AI in game development over time.